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Two subtle ways agents can implicitly negatively affect the benchmark results but wouldn’t be considered cheating/gaming it are a) implementing a form of caching so the benchmark tests are not independent and b) launching benchmarks in parallel on the same system. I eventually added AGENTS.md rules to ideally prevent both. ↩︎。服务器推荐对此有专业解读
auto cfg = parakeet::make_nemotron_600m_config(/*latency_frames=*/1);